Engine: Unity
Team Size: Solo
Duration: 9 Month
Tags:
Engine: Unity
Team Size: 7 people
Duration: 4 days
Tags:
Engine: Unity
Team Size: Solo
Duration: 3 days
Tags:
Engine: Unity
Team Size: 2 people
Duration: 1 week
Tags:
I'm an independent game developer who specializes in programming, gameplay design and level design. I also work as a freelancer for various clients. No matter if it is a person who has a wonderful game idea in mind, an independent studio who could use an extra hand or a startup studio who wants a talented developer to join the team for the project.
I graduated from University of Technology Sydney in Bachelor of Science in Game Development. I have plenty of experience in making a wide variety of games. From the easier ones such as platformers or point and click games to the more complicated ones such as strategy or action games. I enjoy making all different types of games.
As a game development contractor, I value my relationship with my clients. Therefore I always try to deliver the best product. For that, I prioritize communication to ensure the product matches the vision in the client's mind perfectly if not better.
If you have a project and would like an extra hand. Please don't hesitate to send an email to solthunder93@gmail.com . I'm looking forward to working with you for an amazing project!!
Working as a programmer, I pay a lot of attention to my code to ensure consistency, readability and efficiency. During the coding process, I consider not only the functionality that I'm working on, but also others that may interact with the script. So that the structure of the project would be more consistent and easier to work with, modify or expand in the future. In the end, it will benefit the efficiency and the quality of the development.
While designing gameplay, based on my ability on programming. I could explain the parameters that I needed in the designing process clearly. This helps programmers to clarify the details of their code. I pay attention to small details in designing and focus on player experience. I believe there is no absolute answer in designing. But the goal would be to deliver a gameplay experience to player that matches what the developer wants the player to experience.
In level design, I have experience designing levels for platformers, action games and puzzle games. I found the process can be very systematic. Level sections can be built upon the ideas, skills or techniques that the level features. Which can be adjusted and connected afterward. In level design, I also pay attention to the environment. In order to deliver the setting and story through the level.